Rendering Test

Worlds 500 * 500 and 5000 * 5000 are built at start and stored. Rendering times shown are the minimum to refresh the view


5000 * 5000 World 10% filled

2D canvas with rect() then fill()

5000 * 5000 World 10% filled

2D canvas with line() then stroke()

5000 * 5000 World 10% filled

Using canvas image data

500 * 500 World 10% filled

WebGL canvas using PixiJS