Rendering Test
Worlds 500 * 500 and 5000 * 5000 are built at start and stored.
Rendering times shown are the minimum to refresh the view
5000 * 5000 World 10% filled
2D canvas with rect() then fill()
5000 * 5000 World 10% filled
2D canvas with line() then stroke()
5000 * 5000 World 10% filled
Using canvas image data
500 * 500 World 10% filled
WebGL canvas using PixiJS